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STUDIO vi.

Design Challenge.

Whale, Wale, Wail

Whale, Wale, Wail, is an interactive activity that teaches the user the differences of homophones through interactive play. Although the game is targeted towards dyslexic children, all children can also enjoy this activity. Like Dyslexi-AR, this project follows the pattern of allowing the user to interact with a board using artifacts which then displays onto a monitor. The concept of Whale, Wale, Wail is for users to mix and match different 3D printed letters to fit into allocated holes which correlates with the homophones displayed on the monitor.

Statements.

Contextual
Statement 
Conceptual 
Statement 
Method

Setup.

Whale, Wale, Wail

Whale, Wale, Wail

Play Video

The Process.

Homophones.

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