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STUDIO vi.
Design Challenge.
Whale, Wale, Wail
Whale, Wale, Wail, is an interactive activity that teaches the user the differences of homophones through interactive play. Although the game is targeted towards dyslexic children, all children can also enjoy this activity. Like Dyslexi-AR, this project follows the pattern of allowing the user to interact with a board using artifacts which then displays onto a monitor. The concept of Whale, Wale, Wail is for users to mix and match different 3D printed letters to fit into allocated holes which correlates with the homophones displayed on the monitor.
Statements.
Contextual
Statement
Conceptual
Statement
Method
Setup.
Whale, Wale, Wail
Play Video
The Process.
Homophones.
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